Understanding of Gamification in Product Engineering – A Systematic Literature Review
DS 130: Proceedings of NordDesign 2024, Reykjavik, Iceland, 12th - 14th August 2024
Year: 2024
Editor: Malmqvist, J.; Candi, M.; Saemundsson, R. J.; Bystrom, F. and Isaksson, O.
Author: Spekker, Manuel Wei; Schwarz, Stefan Eric; Bastian, Annika; Fischer, Maximilian; Albers, Albert; Duser, Tobias
Series: NordDESIGN
Institution: IPEK - Institute of Product Engineering, Karlsruhe Institute of Technology, Germany
Page(s): 822-830
DOI number: 10.35199/NORDDESIGN2024.87
ISBN: 978-1-912254-21-7
Abstract
This publication explores the use of gamification in product engineering, focusing on its role in product engineering processes (PEP). Through a systematic literature review, two primary uses are identified: adaptation of PEP methods and support for product design. Analysis also reveals that gamification, using game design elements in non-game contexts, predominantly aims to boost user motivation and engagement. An understanding of gamification in product engineering, highlighting its potential to transform PEP and design practices by enhancing user engagement and motivation, is proposed.
Keywords: Product Development, Design Methods, Design Activities, Gamification